Pineapple
Das auf den Namen Pineapple getaufte Keelboat ist das erste Schiff mittlerer Größe Keldorms, welches für Abenteuerexpeditionen in den Westlanden genutzt werden kann. Finanziert wurde es durch Willfried Maulwurf ( † 30.07.03).
Nathan spendet eine große Menge an Gold und beginnt so den Ausbau von der Pineapple zu finanzieren.
Auch wurde eine Umbenennung im Auftrag gegeben: PiNathan
Beginn der Erweiterungen 21.08.09
Besatzung
- Kapitän Zork der Ork, ein see-erfahrener Halb-Ork
- Matrose Arktos, der schweigsame, silberne Dragonborn
- Schiffszimmermann Taddl, Goblin
- 3 Geister welche von Captain Whitebeard erstanden wurden mit den Namen Salazar, Lesaro und Moss
Infos für DMs: pineapple_besatzung
Angebot
Ausrüstung | Preis | Anmerkung |
---|---|---|
Rationen | 1 gp | |
Wasserschlauch | 4cp | |
Seil (Hanf) | 2 gp/50 ft | |
Pfeile/Bolzen(10 Stück) | 2sp | |
Angelset | 2sp |
Schiffinformationen
Allgemeines
- Maße: 60 x 20 ft
- Minimalbesatzung 3
- Maximalbesatzung 13
- Max. Nutzlast: 1000lb
- Reisegeschwindigkeit: 8x 1/4-Tagesreisen Jesus Wodwerk Hüllenausbau
- Krähennest: Gibt 3/4 Cover
- Einklappbarer Kran: Arkazienholz: Sehr Hohe Traglast
Sonder-Ausbau
- The Ship is upgraded with a 3-foot-high rail around its deck that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it
- A row of crystal orbs, each filled with viscous liquid and a beholder’s eyeball, are mounted along this ship’s hull. Invisible creatures are visible while on the ship or within 120 feet of it.
- Captain Whitebeard sponsors an undead Crab that assists with guard duty and alarms the crew if anything attempts to approach with a stealth check below 22 to in a 60 feet diameter zone.
- A master shipwright is hired and can use superior materials and clever design to make a ship’s hull more resilient. Such reinforcement doubles the hull’s hit point maximum.
- The master shipwright finds a way to add camouflage to the ship. The Pineapple gets +5 to stealth and can hide in lightly obscured areas
- A fourth crew member is hired for the Pineapple. This crewmate is trained in handling crossbows as well as woodworking and carpenter's tools. In the event of an attack, the fourth crew protects the remaining crew of the Pineapple. If he has nothing to do, he will repair the Pineapple even if it is damaged while sailing.( 5 HP/Day )
- Isla Nolan and Boblin begin to build floating incendiary bombs and always stock the ship with one. This bomb can be lit and thrown (20/60 feet) in the water with an action. It stays in place there unless it is pushed aside by a strong wave. At the next start of the throwers turn, the Bomb explodes.. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving DC 16 throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. The Bomb explodes prematurely if it receives fire damage from any source. The AC of the barrel is 15.
- A tempest rages within these rune-etched, iron chains. Raiders and pirates who operate under the blessings of a storm god sometimes make use of this upgrade. By draping the chains over a ship’s hull, the storm’s fury thrashes into the water around it. The water within 210 feet of the ship is difficult terrain for everything other than this ship.
- A figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone that originates from the figurehead. Each creature in the cone must make DC 17 Constitution saving throw, taking 56 (16d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw is also pushed 10 feet away from the figurehead. Once the ship uses this action, it can’t use it again for 1 minute
- The figurehead can protect the Pineapple and its crew from magic once per dawn. If a creature within 60ft of the ship targets the ship or it's crew (including adventurers) any of these creatures can use a reaction to cause the figurehead to cast the counterspell spell at 6th level. Any spell of 7th level or higher cannot be counterspelled by the figurehead.
Attribute
- STR 16 (+3)
- DEX 7 (-2) Pineapple gets +5 to stealth
- CON 13 (+1)
- INT, WIS, CHA: 0
- Damage Immunity: poison, psychic
- Condition Immunity: blinded, charmed, deafened, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Stationen (Stand 02.12.04)
- Hull: 200/200 HP
- Helm: 50/50 HP
- Oars: 100/100 HP
- Sails: 50/50 HP
- Ballista: 50/50 HP
Reparatur: Jesus Wodwerk repariert für 4 gp pro HP
Goldvorrat: 102 gp
Ausbau der Pineapple:
- The Ship is upgraded with a 3-foot-high rail around its deck that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it
- A row of crystal orbs, each filled with viscous liquid and a beholder’s eyeball, are mounted along this ship’s hull. Invisible creatures are visible while on the ship or within 120 feet of it.
- Captain Whitebeard sponsors an undead Crab that assists with guard duty and alarms the crew if anything attempts to approach with a stealth check below 22 to in a 60 feet diameter zone.
- A master shipwright is hired and can use superior materials and clever design to make a ship’s hull more resilient. Such reinforcement doubles the hull’s hit point maximum(Schon Vermerkt).
- The master shipwright finds a way to add camouflage to the ship. The Pineapple gets +5 to stealth and can hide in lightly obscured areas
- A fourth crew member is hired for the Pineapple. This crewmate is trained in handling crossbows as well as woodworking and carpenter's tools. In the event of an attack, the fourth crew protects the remaining crew of the Pineapple. If he has nothing to do, he will repair the Pineapple even if it is damaged while sailing.( 5 HP/Day )
- Isla Nolan and Boblin begin to build floating incendiary bombs and always stock the ship with one. This bomb can be lit and thrown (20/60 feet) in the water with an action. It stays in place there unless it is pushed aside by a strong wave. At the next start of the throwers turn, the Bomb explodes.. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving DC 16 throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. The Bomb explodes prematurely if it receives fire damage from any source. The AC of the barrel is 15.
- A tempest rages within these rune-etched, iron chains. Raiders and pirates who operate under the blessings of a storm god sometimes make use of this upgrade. By draping the chains over a ship’s hull, the storm’s fury thrashes into the water around it. The water within 210 feet of the ship is difficult terrain for everything other than this ship.
- A figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone that originates from the figurehead. Each creature in the cone must make DC 17 Constitution saving throw, taking 56 (16d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw is also pushed 10 feet away from the figurehead. Once the ship uses this action, it can’t use it again for 1 minute
- The figurehead can protect the Pineapple and its crew from magic once per dawn. If a creature within 60ft of the ship targets the ship or it's crew (including adventurers) any of these creatures can use a reaction to cause the figurehead to cast the counterspell spell at 6th level. Any spell of 7th level or higher cannot be counterspelled by the figurehead.
Station | Armor Class | Hit Points | Information |
---|---|---|---|
Hull | 15 | (dt 10) 200 max | Das Schiffsgeländer ist 3ft hoch und bietet half cover |
Control: Helm | 12 | 50 | Zerstört: kein Wenden mehr möglich |
Movement: Oars | 12 | 100 | 20ft speed; -5 je 20 Schadpunkte |
Movement: Sails | 12 | 50 | 25ft speed; -5 je 20 Schadpunkte |
Weapon: Ballista | 15 | 50 | Ranged Weapon Attack: +6 to hit, range 120/480ft. Hit: 3d10 piercing damage |
Inventar
Bergungskran
2 Netze
10 Seile mit jeweils 50ft
1 Seil mit jeweils 150 ft
5x Travellers Clothes (Kälte)
5x Travellers Clothes (Hitze)
5x Travellers Clothes (Nässe)
24 Schuss für Balliste
Fishing Tackle x5
Teerfass of actually being a Mimic (Dead)
3 Fässer (Eines Beschriftet Trollblut, eines Untotenblut, eines für alle fälle)